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Old Mar 08, 2010, 04:47 PM // 16:47   #41
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Originally Posted by Rampage View Post
You do realize they didn't fix shadow form, right? People are still clearing UW in about 20-30 minutes, people are still doing quad runs in DoA in under an hour. That's not fixing it, it's a minor setback.
30 minutes are not 6.
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Old Mar 08, 2010, 04:49 PM // 16:49   #42
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Well I decided to post on yet another retarded thread.

Buisness aka money. Nerfs making people quit the game? A few here or there but the sad truth is Anet has your money already. If it was a pay per month game it might be a problem but anet already has the money you payed for the games. ( will this stop new players- Nah I don't think so alot of other mmo's are going thru the same thing so many people from WoW are coming over to gw now just to try it.)

Buisness being ruined for GW2.
OF COURSE NOT. Everyone qqing about gw 1 and saying they won't buy gw 2 need to shut it and shove it because I bet ya they will be one of the first to preorder it and qq on forums during beta.

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Old Mar 08, 2010, 04:57 PM // 16:57   #43
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Originally Posted by MithranArkanere View Post
30 minutes are not 6.
That was more or less achieved with the addition of Dhuum and the skeletons.

What the update really accomplished with Shadow Form, which reading moriz's post reminded me of, is that it went from having two or three skills + cons to maintain near invulnerability to having two or three skills + cons to create invulnerability.

It's a step forward, but a baby step at that.
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Old Mar 08, 2010, 05:05 PM // 17:05   #44
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i can't comment on whether the change is effective or not, but i applaud anet for changing it nonetheless.

LMAO...this is the type of person who votes for Obama. It does not matter what the effect of the change is, just that there is a change. The change could be worse, better, or ineffectual... doesnt matter. It is the emotions and feelings that really matter.

The funny thing is, I tried to send Regina a guru pm saying pretty much the same thing as the OP, but I can not because she does not accept messages. So much for community relations. I guess she can figure out the Duncan exploit herself then, I wont throw her that bone for listening to my input on the skill changing mentality.

Basically, I have narrowed down the reasons people play GW into 3 categories:
1) Socializing
2) Relaxation
3) Vanity

Socializing ~ the nerfs did nothing to affect the socializing of speedclearing groups using SF or ob flesh. It did kill the socializing aspects of 600 monking by killing holy wrath. Others are left frustrated in horrible pugs or go solo using h/h which is a lonely existance.

Relaxation ~ the nerfs did nothing to affect the key pounding of speedclearing groups using SF or ob flesh. The most important aspect is the time efficiency. SF and ob flesh are as fast and faster than before in the case of ob flesh. 600 monking got killed. You can get high blood pressure in a pug, or you can be bored out of your mind using solo+h/h.

Vanity ~ people want expensive items to show off for vanity. The SF users are still the best farming/speed clearing build in the game. 600 monks got killed. New users are forced into SF or Ob flesh now, or are pushed into low level, unproductive farms using spirits or other worthless farms. Prices are not going to drop, and new users will not be able to afford items, titles, runs as easily.

The end result of this "change"? New users are worse off than before, monk class players got killed, sin farmers and ele farmers are left as good or better than before. Monk class users and new users are not going to have a good taste in their mouth for GW2 when it is dangled in front of them. Every person they turn off from the fun of GW1 is lost net income for the company.

I completely agree with the OP. From a business perspective, they failed to look at the reasons why people play the game, and with 100% certainty, this has cost them customers for GW2. They should reverse the nerfs to monks, let everyone play how they want, and create a fun atmosphere so GW2 looks attractive for the existing customers.

Right now, anyone thinking of GW2 must think: Socializing... yes maybe (I say maybe because I hear that GW2 will be similar to Aion and WoW in that it is server based and you will NOT be able to visit with friends who create characters on other servers.) Relaxation... no, they have made it clear that they only want full team builds that are challenging, small team builds or solo builds are not welcome. Vanity... no, they are anti farming (in theory, yes, but horrible in implementing it) so acquiring vanity items will be frustrating and time consuming. Add in the very high likelihood that the GW2 engine is the same as the GW1 engine and that means that this new breed of .dll injected, undetectable bot plauging PVP, and I am assuming will be coming to a gold farmer near you soon, is going to be ported over to GW2 very easily.

I spent a few hundred dollars buying 4 x all expansions and add-ons for family members. My planned budget for GW2 is a big, fat, moa egg. BattleField3, Diablo3, and many other games will be in my future instead.
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Old Mar 08, 2010, 05:06 PM // 17:06   #45
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I can be agree with you... but... Im honest... Im enjoying the game more now than before the nerf... so at least for me the nerf it worked out well
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Old Mar 08, 2010, 05:20 PM // 17:20   #46
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Originally Posted by Tramp View Post
Right now, anyone thinking of GW2 must think: Socializing... yes maybe (I say maybe because I hear that GW2 will be similar to Aion and WoW in that it is server based and you will NOT be able to visit with friends who create characters on other servers.) Relaxation... no, they have made it clear that they only want full team builds that are challenging, small team builds or solo builds are not welcome. Vanity... no, they are anti farming (in theory, yes, but horrible in implementing it) so acquiring vanity items will be frustrating and time consuming.
Just snipping this out of your post, to which I'd like to add you'll need to work on your knowledge of facts before judging and/or bashing anything.

Server traversal will be fully functional, Anet will in no way restrict you to party up with friends.
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Originally Posted by Massively's interview
There's been talk of PvP involving different servers. Does this mean that GW2 will be on separate servers, much as you find in WoW, Warhammer, etc?

Eric Flannum: Yes, Guild Wars 2 will have different servers like many other games. We decided to make this change to help foster a sense of community amongst smaller groups of players. At the same time it is also very easy for us to allow players to transfer between servers. We have not announced specifics on how we will let players transfer but we want it to be easier than in other online games.

GW2 will be solo friendly.

Quote:
Originally Posted by GW2 FAQ
Will Guild Wars 2 be solo-able?

Yes. You will be able to advance your character to the maximum level without ever joining a group if you so desire. Most content will be designed in a solo-friendly way, though often with mechanisms for scaling up in difficulty when more players are involved. This will give players the option to experience the game however they prefer.

At the same time, it is important for an MMO community to join together to overcome challenges. Guild Wars 2 will feature challenges that require players to join forces.
http://www.massively.com/2009/09/17/...-guild-wars-2/
http://wiki.guildwars2.com/wiki/Guild_Wars_2/FAQ
http://www.guildwars2.com/en/world/faq/
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Old Mar 08, 2010, 05:25 PM // 17:25   #47
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Originally Posted by Missmelady View Post
Well I decided to post on yet another retarded thread.

Buisness aka money. Nerfs making people quit the game? A few here or there but the sad truth is Anet has your money already. If it was a pay per month game it might be a problem but anet already has the money you payed for the games. ( will this stop new players- Nah I don't think so alot of other mmo's are going thru the same thing so many people from WoW are coming over to gw now just to try it.)
This is actually a very valid point. From a business standpoint, would you really give a crap about people staying to play a free-to-play game? They already have their money, and people leaving isn't really a problem.

They don't want to balance this game, they aren't stupid. They know how dead the game is right now compared to previous years, they have the stats. Why would you want to fix a dieing game when you're already working on a sequel? They probably just went here and some other places, saw a bunch of people complaining about SF and went and fixed it to shut people up. What's the worst that could happen, more people would leave? They already HAVE their money, and fixing SF wassn't going to get a noticable ammount of people back into playing GW. The delay was so long because it simply isn't a priority to their current ideals.


GW PvE simply cannot be balanced in the current state of things. It's part of what GW is and will always be, which is bittersweet. No matter what you do, there will (usually) be a way to counter it, skill wise, and PvE is beyond fixable without a complete overhaul, and that overhaul IS GW2. I would not be surprised if GW2 is essentially GW PvP as it was ages ago, tacked onto a newly redesigned PvE that is seperate from PvP completely.

So essentially, Balancing PvE isn't going to make people come back, therefor they just want to sell crap like Storage space and Costumes to milk as much money as they can.

I think they just wanted to shut people up by "nerfing" SF and it's brethren
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Old Mar 08, 2010, 05:29 PM // 17:29   #48
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omg.... i think i agree with tramp

being new to farming, i was disappointed to learn of the skills that people used to use were no longer available. "build archived due to killed/nerfed skill"

tis was a big disappointment...lemme tell you. why? cuz i [really] wanted those elite fow armors for my characters....and the gauntlets... and the blindfolds...and well...you get the picture.

it did make me rethink about getting gw2....though only briefly.

i will give gw2 a chance however.....unless america revolts against mr soetoro where then he'd be forced out of office and i'll be on the frontlines to reestablish this republic.

-.-
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Old Mar 08, 2010, 05:38 PM // 17:38   #49
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Originally Posted by Arduin View Post
Just snipping this out of your post, to which I'd like to add you'll need to work on your knowledge of facts before judging and/or bashing anything.

Server traversal will be fully functional, Anet will in no way restrict you to party up with friends.



GW2 will be solo friendly.
Yes, stick to the facts also, not your projected feelings. They say you can move servers, but how? They say even they do not know how. Well guess what? I would be willing to bet you anything that it is similar to WoW = you pay money. Microtransactions are the future of GW2. Personally, micro transactions are fine with me, but to many people, they are not, and will be a restriction. Again, you can guess, I can guess, but the facts are players on GW2 will be on different servers and they are not saying how you can join your friends on another server. So do not say it will be unrestricted because you do not know either.

And solo friendly? Again, stick to facts not projections. I can run around and solo spiders outside of kamadan on noob island all I want right now, but that sure is not very fun. So when they say you can solo play "parts" of gw2 if you want, sure, the crap parts. They make it clear that the better parts of the game are team builds of a certain size only to their liking, small groups and solo is not going to be welcome. If that is "solo friendly" being relegated to the boring, garbage parts of the game, then they can keep it.

The best guess as to how GW2 is going to be from a player's perspective is GW1. You know nothing about GW2 since they are vague. I have an opinion as to why people play GW1 and in my opinion, they are not fulfilling the needs for all players, just some. If that is the case, I feel they will lose sales on GW2, because the best predictor of the future is the past. Plain and simple.
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Old Mar 08, 2010, 05:44 PM // 17:44   #50
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They need to look at the game mechanics that forced such abuse of SF/600. There's no other fricking way of making decent money or getting good loot. Normal gameplay sucks and is unrewarding. I'm not playing for an hour to get 2 crappy q13 basic skinned golds from a dungeon chest when I can run it for mass K's.

edit:Tramp,they said they would make GW2 much more solo friendly. And seeing as they're apparently dropping henchmen,makes sense.
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Old Mar 08, 2010, 06:00 PM // 18:00   #51
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Originally Posted by Rampage View Post
Before I start, let me say this: I'm not some dumb fanboy who thinks I deserve everything on a silver platter. This isn't a "OMG STOP CARING ABOUT HOW OTHERS PLAY THE GAME" thread. I've thought about it, and this is what I've come up with.

These are the opinions of a veteran player who hates the state of the game. This is the ugly truth.

[b]Pls speak for yourself. People like you shouldn't speak for others, The truth? Everyone speaks the "Truth" [b]

I hate Shadow Form. I hate speed clears. I hate all the crap that should have never made it into the game. However, nerfing these skills is not the way to go at this point in the game.

Yes, A-nets biggest mistake was indeed buffing these skills, And no "The players creativity of combining skills was unforseen for our team" is the biggest omfg lamest and worst excuse. But nerfing this skills at this point is still worth it because this game might get a bit more balanced and you really think this game gets unplugged when GW2 comes out? Think again. There might indeed be no more servers but international only to compare the lost in players but these disticts will still fil up for a few more years.

Let's face it, the game is dying. It's 5 years old, we have the sequel coming out in a couple of years. Right now, ANet doesn't give a crap about balancing PvE. That's why they didn't kill SF and SCs in this update. Right now they're focusing on getting people to purchase GW2. They don't care about the state of GW1, the game is done. It's run its course, it's old, and it's 1000x more successful than ANet ever thought. That's all they can ask for.

Nerfing these skills isn't going to make the game good again. It's not going to make you old time players play again. It's not going to make the game fun again. What it's going to do is lose ANet customers. ANet = business, losing customers = bad for business. The majority of PvE players don't care about the quality of the game, they care about getting e-gold, useless titles and a bigger e-peen by plowing through elite areas in ridiculous amounts of time with no effort. The minority want the game to be like it was back in the good old days, Prophecies. Who are (should, even) be catering to? You guessed it.

They only care for getting alot of ing gold? And your saying this wasn't before SF was introduced? Before faction came out? Are you dumb?
And yes "Useless" titles IS still the best improvement in the game A-net EVER made. Without titles the game would have lost even more people then it already has. Titles is for most people the whole reason to play the game. PvP without titles would have been even more empty then now. Without titles you would have stopped playing after you done the last mission of the capaign got max armor and a +250e weapon. Cus it was the end. But the money used for titles, the time for obtaining titles is why people still enjoy the game. Cus they can show off that they have DONE it and to feel better then the rest. And that is the whole reason people invest time in games. You probaly bougt the game to wast some time of your life but you kept playing because you wanted to be better then the rest (or your standing at SJM 20 hours a day talking about cyber sex).


So basically the game is dead, the majority want dumb skills like SF, and ANet wants to please the majority. Nerfing these skills is going to drive the majority away, and it isn't going to make the game any more fun for the minority. ANet ruined the game by giving us these skills, the damage is irreversible. Veteran players, move on. The game was great, the game is dead, play another game. You've been playing for years, it's over. Believe me, I wish it could be like the old days, but it can't. You can thank ANet for that. We had our fun, let them have what they call fun.

The veterans are right for the right reasons, but it's too late. The people abuse these skills are wrong, but for the right reasons.

Let the heated discussion begin.
Quote:
Originally Posted by Missmelady View Post

Buisness being ruined for GW2.
OF COURSE NOT. Everyone qqing about gw 1 and saying they won't buy gw 2 need to shut it and shove it because I bet ya they will be one of the first to preorder it and qq on forums during beta.

And that is the truth
The message you have entered is to short. Please lenghten your message to atleast 12 characters.

Last edited by To Chicken To Die; Mar 08, 2010 at 06:05 PM // 18:05..
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Old Mar 08, 2010, 06:40 PM // 18:40   #52
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Here is an idea.

Why Anet Should nerf the broken skills of pve.

Because they are broken.......

Anet does not care a crap about GW1 because GW2 is coming out sometime in the future, and they would rather have us all buy GW2 in which they will have a better implemented in game store, for us to waste more money to give them.GW1 in game store(in other words, other ways to gain money), does not and will never work as good as they intend the GW2 extra buy-able items to work and gain them more money.

GW2 will be made up from the ground up to work with buy-able extra's including shiny weapons and armor only available if you are willing to pay even more,not to mention all the consumables we are now getting for free, becoming payable extras.
They didn't balance broken skills because it would mean they would have to give effort (money) into doing that.

The only reason they finally decided to waste money on GW1 was because they were truly afraid that people would become disinterested with GW1 and not come back for GW2, seeing as the number of other great options coming out in the future that we already have plenty of information about.


Now that I have gotten that out of my system

Well the skill balance, made me a since beta player come back to the game after I realized Anet did not want to balance their game, I didn't play for about 4 months because I had given up.I am sure I am not alone either.

It is not going to make Anet lose any significant numbers, for every three people that leave because their broken skill was changed 2 people will return to the game because the game is better balanced.

The majority of pve players do not care about ANY aspect of the game and will play it no matter what.They will continue to use bad and useless skills (mending) because they don't care.They will play the game in any way that is possible.
The majority of the pve player do not care about having massive amounts of gold,they care about having enough gold to buy the skills, armor and weapons that they want.And that means they don't need 5 million ectos.

Of course the amount of people wanting GW to be back the way it used to be are the big minority,most people that are playing did not experience what it was back in the day, and most of the players that did experience it, have moved on to better things.


Like I said above, the majority does not care.As was also said above, no the majority will be driven away.It would sound to be that if X ruined the game and then you remove X the game would be unruined, but I guess that does not make sense.

How is it impossible for Anet to change the skills back?I mean I know they don't want to spend the money on it,but that does not mean it is impossible.Why should the whatever is rest of the veterans be the ones to move on?Why do you not move on, and find the game that is already how you want, instead of changing the game we loved from the start and did not ask to be changed.I know you can make good money in WoW cause I played it, Enchanting and Jewel-crafting earn good money.
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Old Mar 08, 2010, 06:57 PM // 18:57   #53
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Originally Posted by Rampage View Post
Before I start, let me say this: I'm not some dumb fanboy who thinks I deserve everything on a silver platter. This isn't a "OMG STOP CARING ABOUT HOW OTHERS PLAY THE GAME" thread. I've thought about it, and this is what I've come up with.

These are the opinions of a veteran player who hates the state of the game. This is the ugly truth.

I hate Shadow Form. I hate speed clears. I hate all the crap that should have never made it into the game. However, nerfing these skills is not the way to go at this point in the game.

Let's face it, the game is dying. It's 5 years old, we have the sequel coming out in a couple of years. Right now, ANet doesn't give a crap about balancing PvE. That's why they didn't kill SF and SCs in this update. Right now they're focusing on getting people to purchase GW2. They don't care about the state of GW1, the game is done. It's run its course, it's old, and it's 1000x more successful than ANet ever thought. That's all they can ask for.

Nerfing these skills isn't going to make the game good again. It's not going to make you old time players play again. It's not going to make the game fun again. What it's going to do is lose ANet customers. ANet = business, losing customers = bad for business. The majority of PvE players don't care about the quality of the game, they care about getting e-gold, useless titles and a bigger e-peen by plowing through elite areas in ridiculous amounts of time with no effort. The minority want the game to be like it was back in the good old days, Prophecies. Who are (should, even) be catering to? You guessed it.

So basically the game is dead, the majority want dumb skills like SF, and ANet wants to please the majority. Nerfing these skills is going to drive the majority away, and it isn't going to make the game any more fun for the minority. ANet ruined the game by giving us these skills, the damage is irreversible. Veteran players, move on. The game was great, the game is dead, play another game. You've been playing for years, it's over. Believe me, I wish it could be like the old days, but it can't. You can thank ANet for that. We had our fun, let them have what they call fun.

The veterans are right for the right reasons, but it's too late. The people abuse these skills are wrong, but for the right reasons.

Let the heated discussion begin.
The trouble is that GW2 is, like you said, ANet's big priority right now, which means that if we don't want GW2 to end up in the state that GW is right now, then it's important that we tell ANet that that's what we want, and it's likewise important that ANet recognize that the standard of play should be set a bit higher than it is right now. IMO, that's what this most recent update did: it didn't outright kill SF and the other builds (because, let's face it, there have always been builds that seemed invincible to certain groups of mobs, because that's just PvE), it just brought them somewhat in line with other farming methods, and it simultaneously let us all know that they do think that permanent invincibility skills and the like were OP-ed. That's all I wanted out of this update, assurance that they know what the problems were, which gives me hope for GW2.
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Old Mar 08, 2010, 07:09 PM // 19:09   #54
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I can be agree with you... but... Im honest... Im enjoying the game more now than before the nerf... so at least for me the nerf it worked out well
Not to detract from your enjoyment but I was just wondering... What is it that you're doing now that's enjoyable that you couldn't do before the nerf?

Back to the topic... Why nerf the skills in PvE at all? You can't take PvE only skills into PvP. Why not make EotN only skills usable in EotN only? Nightfall skills only usable in NF? etc. etc. We were given new (better, stronger, faster) skills with each campaign to deal with the new challenges.

If you've completed NF and gathered reputation skills in EotN then go back to missions/quests in other campaigns then technically you've traveled backwards in time as far as the storyline goes. It stands to reason you wouldn't have the skills you learn in the future. You know... the same logic in the bonus missions pack? They happened long ago and you're given the skills that were available to that character at that time.

In Anet's defense, it's damn near impossible to test every skill combination (not to mention point allocations) given the number of skills in the game. I agree something needed to be done about the abuse of SF for instance. But the skill in and of itself wasn't OP. It was the combination of SF with other skills (which I'm sure nobody anticipated) that caused it to be OP. So why nerf the skill instead of the combination?

That said, I agree that it's too late. Damage is done.
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Old Mar 08, 2010, 07:19 PM // 19:19   #55
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Originally Posted by Rampage View Post
First of all, I never said that ANet should stop updating skills, that would just be plain stupid. The playerbase is pretty much this - farmers, PvPers, and everyone else. The majority are the farmers, so ANet wants to please the farmers. Nerfing skills like SF is going to make these players quit the game and not want to purchase GW2. That is bad for business. ANet is going to lose customers either way, what they want to do is keep the majority. They're going to keep the majority happy by not killing what they do, i.e. speed clears and farms with broken skills.
Oversimplified logic is bad logic. The playerbase does NOT break up into those three categories. Lots and lots of players do all those three things on a regular basis, while some do one or two of them. To say the majority are farmers MIGHT be correct, but what evidence to you have to support that claim? It's probably true that most guild wars players do some farming, but is that the same as calling them all "farmers" like they do that exclusively? Nerfing overpowered farming builds does not seem to have caused a mass exodus that you're claiming should have happened. On the other hand, how many players stopped playing in the last year as skill and content updates went from once a week to once every 6 months (feel free to point out my exaggeration here).

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1) When I say GW was best during Prophecies I meant the state of the game was the best. Factions was good, but after that it went completely downhill. Ask any player who has been playing since 05, the majority will agree on that.
To say the state of the game was best during that period may or may not be correct. I personally don't feel it was more enjoyable back then, but meh to each their own. Keep in mind, back then there were frequent skill and content updates. As time has gone on those updates have become less frequent, and the quality of the game has gone down. Still, back then people got annoyed and quit because of nerfs just like they do now. I had a lot of in game friends leave after IWAY got hit for example.

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Originally Posted by Rampage View Post
2) If anything, your logic is the flawed one. Your logic is if ANet doesn't nerf the broken skills, people will leave, so they should nerf them. Yes, people will leave, but more people will leave if they do nerf these skills. Nerfing these skills is going to do more harm to ANet than keeping them around. They've been around for over a year, it's too late to get rid of them.
Again, oversimplification detracts from the real issues. What evidence do you have that more people have left due to the nerf than would have (and did) anyway? The real problem was that those nerfs came SO LATE after having a broken game for years. People became dependent on dumbed down gameplay and were able to farm the hell out of the game in a way that should have never happened in the first place. Finally correcting that mistake is better late than never.



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Originally Posted by Rampage View Post
It's not hard to comprehend. They want to please the majority, the majority are farmers, so they shouldn't start nerfing the farming skills now. Driving away the majority is always the wrong thing to do from a business perspective.
You should have said, its not hard to comprehend IF YOU OVER SIMPLIFY TO THE POINT I'VE DONE. Having GW1 lose players does not necessarily mean Anet loses business. They've already gotten the money from those players, right? A player leaving because of a farming nerf isn't necessarily a player who won't buy GW2. With the way Anet has set up products, it would be hard for them to "lose" business since their products are all one time expenditures. I assume you're saying they'll lose future revenue, but there's no real data to support your claim. Frankly, I put a lot more stock in the Anet/NCSoft marketing and production teams' analysis of this. I doubt they would continue to expend money servicing GW unless it were in their economic interests.

Altogether the original post is nothing more than an attempt to justify whining over a skill update with bad logic and unsupported claims.
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Old Mar 08, 2010, 07:20 PM // 19:20   #56
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Originally Posted by Skyy High View Post
IMO, that's what this most recent update did: it didn't outright kill SF and the other builds (because, let's face it, there have always been builds that seemed invincible to certain groups of mobs, because that's just PvE), it just brought them somewhat in line with other farming methods
How can you say this with a straight face? The "demonized" speedclearing times are EXACTLY the same as before using the "new" SF. Plus, they now have opened up plains ecto farming for sins in UW once again thanks to the new SF (which is what people were doing when ectos cratered to 3-4k each in case people forget). The only thing they did was kill 600 monk class which was not abusive. I think they should have left it all alone personally. Those SF sins never bothered my game at all. If you make ectos using a SF sin, they dont come out of my storage. Your play does not affect me at all. People want more fun for less time. All the nerfs did was continue the fun for sins and eles, ruin the fun for monks and new players who needed runs (not farming teams). I ran a lot of people and never took 1g for any of it, now they can waste time trying to make pugs. Meh... I dont care anyways. The more ectos everyone gets the better because I am selling everything off, finishing my HOM for no reason other than it seems a shame not to, handing the ectos left over when I am done out to old friends, and getting the hell out.
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Old Mar 08, 2010, 07:24 PM // 19:24   #57
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Didn't read the thread.

Q: Why ANet Shouldn't Nerf the Broken Skills of PvE
A: Because PvE (specifically HM) is «««balanced»»» around broken skills.
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Old Mar 08, 2010, 07:38 PM // 19:38   #58
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It's not like this is the first change that has possibly chased off guild wars players. If you look at what Anet has done over the past year as far as game updates most in my opinion have resulted in player attrition. For example, TA and HB [just an example]brought in a lot of people to play daily and after they were removed these arenas a lot of those people flat out quit playing. I think this recent update will definitely have the same effect. GW2 is set to launch this November the last i heard and making big skill changes of any kind is a mistake at this point. These changes are giving people affected by them feelings of resentment from what i have seen.
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Old Mar 08, 2010, 07:49 PM // 19:49   #59
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Yay! Another QQ thread/Game iz dead thread!

If the game is dead why bitch about it? And where do you draw your premises from? The majority of players are farmers or SF users? And these guys will quit the game as well if their favourite tool gets nerfed? How do you know that nerfs drive people away and not buffs? I'd be very interested to hear if you are basing this on anything other than a guess.

Meanwhile I don't find the game dead at all. I've picked up a little pve lately, even made a new sin to hop around with daggers for big yellow numbers. AB is a big box of fun, quality is higher than ever with many good players - occasionally top gvg'ers come to visit as well. And my favourite Costume Brawl is drawing close!

Maybe it's just time you stopped farming silly titles and seeked out areas that reward you with FUN.
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Old Mar 08, 2010, 07:51 PM // 19:51   #60
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Quote:
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Yes, stick to the facts also, not your projected feelings.

And solo friendly? Again, stick to facts not projections.
Dude you will have to explain that one to me how do direct quotes from ANET developers or answers to FAQ at the official GW2 site become Arduin's "projections"

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